More recently, Matt and the remaining team (as well as a number of ex-staff) have been hugely supportive of us - we may never have got off the ground had we not had their advice and support (and work).
I’ve led something of a nomadic existence in the games industry, and Morpheme (in all its forms) was my home for just under 7 years - that’s the second longest job I’ve had. It was Ricky’s home for 9 years (his only full time job) and Nat’s for over 3 - you don’t stay in one place too long if it’s “just a job”, and these people were not just our colleagues, many are our friends too. Now as the remaining staff move onto pastures new, we wish them every success as they did with us not so long ago. For a final time, the Morpheme roll call (in alphabetical order) was:
Ronald Batty, Justin Buck, Jeremy Carpenter, Robin Clarke, Elliot Curtis, Zane Desir, Jonathan Fisher, Andrew Fitter, Daniel Fordham, Chancal Gill, Ricky Haggett, William Hanson, Lee Higgins, Jonathan Hughes, Stephen Hughes, Mark Inman, Ben Jessell, Davina Lee, Joanne Low, Peter Lumby, Natalie Marco, Paul O’Sullivan, Lucy Reed, Dr. Steven Shipton, Matthew Spall, Frank Sun, Paul Welton, Christopher White, Julian Wolter, Haralambos Xiouros.
For a more eloquent and well structured review of its history, you should read the excellent City State site written by Rob Clarke: http://citystate.co.uk/archives/morpheme-1999-2008

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