It's a Tycoon game about two blokes and a girl setting up a games development studio, so it's like someone has created our lives in electronic form! Then sadly, you check out the box and it all goes very wrong, here's a few inaccuracies.
- The year is 1982? Okay then, apart from that humungous monitor, that image is all wrong. CD's, suits that didn't have enormous shoulder pads, blokes who didn't look like Roy Wood from Wizard and the concept of women in the games industry are all the stuff of fiction! Plus, that monitor is only accurate if the screen is about 7 inches and green.
- Unless that bar chart is an ACTUAL representation of the typical game difficulty curve of your average C64/Spectrum/Dragon 32 game, it has no place in an early 80's dev studio.
- The desks should be covered in boxes from Wimpy, Starburger and Chippy wrappers. Having spent my formative gaming years wandering down to Bug Byte's offices in the centre of Liverpool to buy our games direct from them, I know what an early 80's dev studio looks/smells like.
- Game developers studios were not in offices like that in the 80's. They were abandoned warehouses and bedrooms. Normally tramps and muggers were outside.
- Ricky and I were still in little school in 1982, Nat wasn't even born.
- None of us dress like that, though the glasses on the coder looking guy are quite similar to Ricky's. Even then, contemporary frames like that were not about in 1982.
Even TRON was closer to reality than this...
Urk, how post modern or whatever, how horrible it must have been to make a game about making games.
ReplyDelete