Sunday 18 January 2009

Pound Shop Development

We're pretty excited about our new game in development, although that statement implies that we also work on stuff that we're really not that arsed about, but what we're particularly excited about here is the home-made approach we have taken with all aspects of "Kahoots". Ricky, on top of his usual coding duties, is penning some song lyrics for the game, and working with his brother Rob to do the music and sound effects. Nat, along with designing the game levels, has reverted to her animation roots and has created a whole bunch of art assets for the game using plasticine, and animated them doing their thing (walking, jumping, whatever). Even I've taken time out from looking at our cashflow and turning white, to do some level design work and capture some pictures of things we can use for backgrounds in the game.


The cheap and cheerful approach doesn't end there, oh no. We've raided a local crafts store for beads, buttons and textiles to use as platform graphics, as well as the pantries and pound shops of Kentish Town, Camden, Edgware and Kilburn for lots of sweets to also use within the game for platforms and whatever (at the same time we also happened across Peking Duck Pringles for a quid, they're quite an experience, I can tell you). The good thing about comestibles as art assets is that you can eat them once you're done with getting them in the game, Nat's particularly partial to anything where sugar makes up 90% of the ingredients.

It's been a good laugh sourcing all this stuff, next time I'll tell you more about the game itself, for now, here's a taster for the how the game looks.




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